This improves the fill rate because pixels outside the polygon won't be drawn, which is especially important for mobile game. Instead of drawing rectangles, meshes allow you to specify a polygon inside your image. It provides a detailed view of all the timelines that make up an animation and allows fine adjustments to be made to the animation's timing. The dopesheet is at the heart of animating. ![]() Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes. ![]() Spine is an animation tool that focuses specifically on 2D animation for games.
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